Raiding

Inside the upcoming Mission Control we are introducing an exciting new mechanic allowing for some non-lethal and entirely sustainable rivalry.

In this new mechanic a player may raid other players’ Mission Control and abscond with their waste.

When a player wishes to engage in raiding they are able to generate a list of other players along with the amount of waste on their land. The player can then decide which player they would like to raid. If the player isn’t satisfied with the raid prospects, they can spend Astro Credits to re-roll the list for potentially better targets to raid.

The success of a raid is not certain. The amount of waste stolen will also be a function of the player’s performance in a mini-game associated with the raiding mechanics. The raided player is given 6 hours to defend themselves by trying to beat their attackers in the same mini-game. If the defender gets a higher score than the attacker, the attack is evaded.

Players will have inventory slots where they can place NFT assets that have certain boosts that impact their raid performance. For example: + 10% in raiding success (increasing the base value of this players raiding success rate) or + 10% in defense (decreases attackers base success rate by 10% when raiding this player)

Y_ will also sell attack and defense tech which can be placed on the tiles.

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